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Current version of the map: v4.37 (Change-list)

The current official version of the map for hostbots by EnbeR & Unryze.


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  1. v4.36

    v4.36-Chaneglist:

    Heroes:
    -Larine: Attack type: Piercing > Hero (That was too big nerf).
    -Kel'Thuzad: Sinister Strike: Will not cause damage to buildings; the percentage of HP received from damage: 25% > 10%.
    -Holybringer: Invisibility: Cooldown: 15 - 34 sec. > 18 > 37 sec. at levels 1-20.
    -Ninja: Web: Damage per sec. increased: 100-500 damage > 125-695 damage at levels 1-20.
    -Coldbringer: Chilling Blast (X): Increased the angle of the ability hit: 80 > 160.


    Hero's stats:
    -Larine: AGI per level: 1.90 > 1.80
                  STR per level: 1.80 > 1.75
                  Movement speed: 420 > 410
                  Base agility: 25 > 21

    Items:
    -Runes: Now each rune has its own unique color.
                  

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  2. v4.35

    v4.35-Chaneglist:

    Gameplay Changes/Bugfixes:
    -Fixed the display of the amount of experience gained;
    -Fixed Faeries' Dragon passive ability; 
    -Fixed all bugs in Multiboard (Icons; K/D/A etc.)
    -Fixed Orbs' descriptions. 
    -Hexed/Polimorphed heroes now get exp.

    Heroes:
    -Larine: Attack type: Hero > Piercing. (This type of attack reduces the amount of damage to heroes, which will make Larine a little weaker.)
    -Vicaress of Elune: Snap Dragons: Removed poison attack.
    -The value of the basic initial damage of heroes who had this indicator very low at the first levels has been increased: Far Seer/Shadow Hunter/Lord Garithos/Tauren Chieftain/Vicaress of Elune/Jaina.


    Map optimization, bugfixes - 
    Unryze ® 

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  3. v4.33

    v4.33:

    Gameplay Changes/Bugfixes:
    -Fixed fatal error after using Bagar's Mace Slam;
    -Fixed exp. gaining from summoned units (balanced);
    -Fixed lags before X3 duel; 
    -Fixed bug when you could get exp. from allied units;
    -Temporarily removed Kel'thuzad till fix his drain-animation; 

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  4. v4.32

    v4.32:

    Gameplay Changes/Bugfixes:
    -Re-coded "Mace Slam" (Bagar) - now will not cause lags on the map;
    -Re-coded "Blinding Flash" (Archon) now will not cause lags on the map; 
    -Reworked experience acquisition system: now equivalent units give the same amount of experience (Footmas=Grunts; Archers = Troll headhunters etc)
    -Fixed Magic Book's bug: Now, when you raise the item, you will have an additional ability on the panel. You don't need to click on the item itself. (Hotkey is "B").
    -Fixed Neutralisation Aura's bug (Void Warlock): Now will not burn enemies mana points during invulnerability.


    New Hero:
    Necromancer - Kel'Thuzad: Horde/Intelligence:
    Z - (Necrotic Binding): Creates a channel between self and enemies in a targeted area, rapidly draining their health and healing self. Enemies that walk away from the Necromancer will no longer have their health drained. Channel lasts 6 seconds, if uninterrupted; Drains 20-200 HP at levels 1-20;
    X - (Unholy Shield): Kel'Thuzad conjures an Unholy shield that protect against any magical attacks and spells. Can be used on allies; Duration 7-45 sec. at levels 1-20; 
    C - (Devour Magic): Consumes all negative buffs from all units in an area. Each unit that is devoured of magic gives back the Kel'Thuzad hit points. Deals damage to summoned units. 50-525 HP from each devoured unit; 150-1100 HP from each devoured negative buff; 180-1700 Damage to summoned units; 
    V - (Necrotic Curse): Kel'Thuzad uses a Necrotic Curse in the specified area, hitting his enemies with magic that reduces their movement and attack speed, and also causes enemies to miss attacks; 20%/25%/30% - Movement speed; 15%/20%/25% - Attack speed; 15%/25%/35% chance to miss attacks; Duration: 9/12/15 sec. at levels 1/2/3.

     

    Heroe's Spells/Abilities:
    -Bagar: Mace Slam (V): Slow-down effect duration: 12 sec. > 6/8/10 sec. at levels 1/2/3; Fixed description of the ability;
    -Holybringer: Light of Purification (Z): Cooldown: 2.15 - 5 sec. > 3 - 6.80 sec; 
                           Restoration Circle (V): Cooldown: 40/45/50 sec. > 50/55/60 sec.
    -Faerie Dragon: Phase Shift (V): Now permanently increases all of Faerie Dragon's stats by 1 upon cast. 
    -Vicaress of Elune: Mysterious Eruption (V): Damage per orb: 95/165/230 > 55/95/135; 

    Hero's stats:
    Larine: STR per level: 2.10 > 1.95
    Tauren Chieftain: base agility: 10 > 15
                                  INT per level: 1.5 > 1.80
    Beastmaster: base agility 9 > 16
    Alchemist: base agility 8 > 15
    Lord Garithos: Base agility: 13 > 15
                             INT per level: 1.5 > 1.80
    Death Knight: base Agility 12 > 14
    Tinker: INT per level 2.0 > 2.3
                 AGI per level 1.25 > 1.35
    Turtle: base AGI: 9 > 15
    Lightbringer: base AGI: 13 > 15
    Magic Assist: base AGI: 5 > 9
    Yshlaifton: base AGI 11 > 17
    Ice Troll: STR per level: 2.20 > 1.95

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  5. v4.31

    Gameplay Changes:
    -removed the Alliance Ogres at the top; Added +1 Forgotten for second creep spot; 
    -reworked creep positions at the down(alliance/horde); Now Horde can't pull creeps to tower;
    -reworked position of the Dragonspawn Overseers at down left; Now Blue Dragon will not get bonus armor from Devotion Aura from Dragonspawns;
    -reworked position of the Dragonspawn Overseers at down right; Now they will not come while you creep Magnataurs; 
    -added one bird at the middle of map; Can kill and get some book; 

    Bugfixes:
    -Fixed bug when Furion's attacks on frost armor slowed down the hero;  
    -Some changes to fix vision bug; (if you get vision bug, let us know then we will continue fixing); 

    Neutral creeps:

    Tuskars: Attack Type: Melee > Ranged

    Heroe's Spells/Abilities:

    Holybringer: Light of Purification (Z): Added damage; 75-550 damage at levels 1-20; Increased mana cost: 65-540 mana at levels 1-20; 
                 Restoration Circle (V): Cooldown: 40/45/50 > 50/55/60 sec. at levels 1/2/3; Duration of Circle: 15/17/21 sec > 15/15/15 sec; at levels 1/2/3;

    Tauren Chieftain/Lord Garithos: Reincarnation: Reincarnation time: 1 sec. > 5 sec.

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  6. v4.30

    v4.30

    New Hero:

    Faerie Dragon: Alliance Intelligence Hero:
    Z - Faerie Energy: Creates a bolt of light that flies against a target enemy unit, dealing damage in a big area apon impact. 145-1195 Damage at level 1-20; Cooldown: 10-29 sec. at level 1-20.
    X - (Passive) Mythical Dust:  When being attacked, Faerie Dragon has a 15% chance to counterattack, dealing (80-1125 at levels 1-20) damage to the one that harmed him. 
    С - Life Harvest: Severs the life bond of nearby enemies around, forcing them to take instant damage. Faerie Dragon gets healed by half of overall damage dealt. 70-1400 Damage. 35-700 heal (each essence drained).
    V - Phase Shift: Causes the hero to shift out of existence upon taking damage, becoming invisible, invulnerable and forcing to stay in place. Ordering any other action will interrupt Phase Shift. Duration 3/6/9 sec. Cooldown 30 sec. at level 1/2/3.

    Gameplay:
    -Guard/Watch/Dalaran/Sky-Fury/Demonic/Death/Earth/Canon Towers: Now get 33% less damage from magic damage and spells;
    -Canon/Earth Towers: Attack type: Siege > Chaos; 

    Items:
    -Nature Staff (New Unique item): Increases the life regeneration rate of nearby friendly units by 30%. The hero gains the ability to heal nearby allies. Heals 1800 HP; Cooldown 135 sec;

    Heroes/Abilities:

    -Emalaes Summershadow: Mysterious Eruption: Duration: 10/15/20 sec. > 7/12/17 sec. at level 1/2/3. Mana burn per orb: 50/75/100 > 25/40/60.
    -Void Warlock: Fatal Attraction: Duration: 4/5/6 sec. > 3/4/5 sec. at level 1/2/3.

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  7. v4.29

    v4.29

    Heroes/Abilities:

    -Coldbringer (Trigman): Frost Breath (X) Reworked: Now its "Chilling Blast". No more bugs; New animation; New effect; Adjusted damage;
    -Giant Sea Turtle: Summon Turtles: Fixed limit's bug. Now can have 21 turtles.
    -Emaeles Summershadow: Summon Snap Dragons: Reduced amount of dragons: 2-5 > 1-4 at levels 1-20. Poison attack now will not stack. 
    -Bandit/Demonhunter (Alliance): Evasion: 2% (+2%) - 40% > 11% (+1%) - 30% at levels 1-20. 

    Stats:
    -Demonhunter (Alliance): AGI per level: 1.75 > 1.90;
    -Bandit: AGI per level: 2.0 > 2.10
    -Larine: AGI per level: 1.95 > 1.90; STR per level: 2.20 > 2.10.
    -Kil'Jaden: Attack delay: 2.20 > 2.10

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  8. v4.27

    -Horde Lieutenant (Falcon) is back;

    -Furbolg Shaman removed; Added the hero Emalaes Summershadow (Vicaress of Elune):
    Z (Furbolg's ability; Just changed icon/animation/effect) - Moonlight: Vicaress inspires her allies with the power of the Moon, granting them extra attack and movement speed. Lasts 45 sec. 
    X (New) - Summon Snap Dragons: Summon powerful Snap Dragons. 2/3/4/5 Dragons at levels 1-20. (Now summons are ranged; Also has an ability "Poison attack").
    C (Furbolg's ability; Just changed icon/animation/effect) -  Elune's Blessing: Gives friendly nearby units a bonus to damage. Duration 30 sec.
    V (New) - Mysterious Eruption: Emalaes concentrates her power to summon a very powerful energy, which releases orbs of mysterious energies every 0.20 scattered around her, dealing damage and mana burn when it drops to the ground.  Level 1 : Deals 95 damage and mana burn per orb, maximum of 500 radius,1-3 orbs, lasts for 10 seconds.
                                                                                                           Level 2: Deals 165 damage and mana burn per orb,maximum of 750 radius, 2-4 orbs, lasts for 15 seconds.
                                                                                                           Level 3:  Deals 230 damage and mana burn per orb, maximum of 1000 radius, 3-5 orbs, lasts for 20 seconds.                                                                                                                     
    If she dies, the eruption will continue.

    -Coldbringer (Trigman): Double Tide (Z) reworked: Fixed damage; Animation; Casting delay; Now the ability is working correctly.
    -Grandfather of Time: Chaos Summoning reworked: Now the ability deals damage in specified area. 1200/2400/3500 damage for 3 seconds. (Can be used for creeping as well for hero kill).
    -Ninja: Acid Stinger adjusted: Ninja's ultimate now has 4 level. Level 10/20/30/40.  Poison lasts 10 sec. 15/30/60/90 damage per sec. Slows down the attack speed by 8%/16%/24%/32% and movement by 6%/12%18%/24% at levels 1/2/3/4.
                Web: Range increased: 600 > 700 at levels 1-20.
    -Paladin: Holy Light: Cooldown increased: 1-10.5 sec. > 3-15.35 sec. at levels 1-20.
                    Reinforcement of the Light: Soldiers: Bash chance increased: 7% > 10%. 
                    Changed Paladin's model.
    Orc Warlock: Burning Aura: Range decreased: 850 > 750.
                                                  Mana cost increased: 25/35/50 mana per sec. > 35/65/80 mana per. sec.
    Demonhunter (Horde/Alliance): Metamorphosis: Adjusted. Now will also heal Demonhunter after the ability casted (as it was before).

    Gameplay Changes/Creeps:
    -The trees on the top removed. Now the ogres will pass straight, and the blue dragon will not stretch. It will also allow the horde to send acolytes to the creeps.
    -Tuskars/Faceless (down lane): Added +1 creep. (4 tuskars/4 forgottens). Faceless One: HP: 2850 > 1950.
    -Blue Dragons: Now will not more drop Axe; Increase Income; Staff of Fire/Lightning/Corruption; Added items: Gem of True sight (for immune); Boots of Speed; Ring of Protection; Concoction of god; Amulet of Spell Shield;


    Items:
    -New item: Crystal Ball (Unique): Increases the Intelligence and Strength of the Hero by 50 when worn. The hero gains the ability to see invisible units, as well as the ability to reveal any area on the map. Cooldown 20 sec.
    -Scroll of Resurrection: Removed. 

    Stats:
    -Holybringer: AGI per level: 1.5 > 1.7

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  9. v4.26

    New Hero:
    New Horde Agility Hero - Drek'Maz (Ice Troll Cryomancer):

    Z - Ice Shard: A magical Shard that is thrown at an enemy unit, causing damage and stunning the target. 100-1240 Damage; 1-5.18 sec. stun at levels 1-20.
    X - Troll Regeneration (Passive):  Drek'Maz is trained in the ancient teachings of the Ice Trolls, which increases the regeneration of his health and also grants bonus HP. 4%-80% HP regeneration; 75-1500 Bonus HP at levels 1-20.
    C - Ice Blink: Quick teleportation to a point up to 1000 distance away. Enemies around the teleportation point will be frostbitten, making them attack and move much slower. Doesn't slow invisible units. 25-7.95 sec. Cooldown; 1-5.75 sec. Cold effect.
    V - Ice Blast: Creates magical ice sphere, it flies up and creates a blast, dealing damage to all enemies around and slowing their speeds on last 7 seconds. 450/850/1250 Damage; 30%/40%/50% slowing effect. 
     

    Spells/Abilities:
    -Jaina: Frost Wave: The ability is completely reworked. All bugs have been fixed. Now it works correctly and does the right damage: 450/900/1800 Magic damage. 3.5/4.5/5.5 sec. stun. at levels 1/2/3. Added new effect and new animation with sound. 
    -Larine: Searing Shot: Decreased direct damage: 80-1600 > 65-1300 at levels 1-20.
    -Sir Gregory Edmunson: Lightning Strike: Damage type: Melee > Magic (Now the hero will not get damage by using the ultimate on scorpions); Also increased damage: 350/750/1100 > 550/1100/1650 Magic damage; 
    -Holybringer: Invisibility: Now cant cast the ability on units; only heroes;
    -Orc Commander: Infernal Shield: Mana cost increased: 15-62.50 Mana/sec. > 20-86.50 Mana/sec.


    Items:
    -Gem of True Sight: Cost decreased: 3500 > 3000 gold.
    -Berserker Gloves: Stats bonus: 40 > 80 to all stats.
    -Book of the Power: Cost decreased: 650 > 550 Gold; Gives +250 HP.

    Stats:
    -Polar Bear: Attack type: Melee > Chaos; Increased movement speed; 
    -Blademaster: AGI per level: 1.75 > 1.80;
    -Akama: AGI per level: 1.75 > 1.80;
    -Demonhunter (Alliance): AGI per level: 1.60 > 1.75
    -Demonhunter (Horde): AGI per level: 1.60 > 1.75
    -Dark Ranger: AGI per level: 1.85 > 1.95; 
    -Naisha: AGI per level: 1.50 > 1.75; 
    -Wendigo: AGI per level: 1.70 > 1.75;
    -Commander of Elves: AGI per level: 1.80 >1.85;
    -Larine: AGI per level: 2.0 > 1.95;
    -Larine: Base AGI: 27 > 25;
    -Forgotten One: Base AGI: 17 > 25;
    -Coldbringer: Movement speed: 370 > 385; 
    *Buffed most of the agility heroes base damage (who had low damage values); 

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  10. v4.25

    v4.25

    Spells/Abilities:
    -Druid of the Claw: Removed ability "Berserk". Added "Ancient Claw": The Druid's fury gets awakened, enchanting his claws with powerful ancient energy. This grants him extra attack speed (10%-200% at levels 1-20) and damage (15-110 at levels 1-20), as well as bonus movement speed (1%-20% at levels 1-20). Duration 30 sec. Cooldown 30-39.50 sec. at level 1-20. The buff cant be purged. 
    -Holybringer: Reworked "Light of Purification" (Z): now doesn't deal damage; Only heal allied heroes. Increased AoE: 450 > 800. Decreased mana cost per level.


    Items:
    -Shield of Magic Protection: Increased cost: 17 000 Gold > 20 000 Gold.

    Towers: 

    -Guard/Watch towers: Increased base damage: +75 Damage.

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  11. v4.24

    v4.24

    Gameplay changes:

    -Gold mines are now invulnerable; 

    New Hero:
    New Alliance Intelligence Support/Healer Hero - Holybringer (Mati the Purifier).

    Z - Light of Purification: Holybringer calls down a massive force of purification which heals all friendly units and damages all enemy units in an area around him.                                                                                    Heals 80-650 HP; Deals 65-350 Damage at levels 1-20.;  The healing and damage values are small, but this is due to a short cooldown of the ability 2.15-5  sec at levels 1-20. The ability also heals immune allies.  450 AoE.
    X - Invisibility: Makes a target unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible. (You can cast on the hero; all allies heroes/units).
    C - Healing Beam: Holybringer summons beams of healing mist that heals units and removes all negative buffs in a target area. 
                                   4 beams; Heals 85-560 HP (each beam); Cooldown 3-12.5 sec. at levels 1-20. The ability also removes all negative buffs in the targeted area.

    V - Restoration Circle: Sates area around caster with holy magic, that restores mana and health of allied units. 
                                          70/140/210 HP; 35/70/105 Mana; 500/550/600 AoE; Duration 15/18/21 sec. at level 1/2/3.

    Spells/Abilities:
    -Grandfather of Time: Due to a lot of bugs, the ultimate "Takeover" was replaced.
      New ultimate: Chaos Summoning: Calls down waves of chaos energy to damage the hero's enemies.4/7/10 waves each sec. 100/125/150 damage; Duration 30 sec. Cooldown 60/70/80 sec. at level 1/2/3.
    -Beastmaster: Stampede: Cooldown decreased: 120 sec. > 60/75/90 sec. at level 1/2/3.


    Hero's stats:
    -Keeper of the Grove: Increased base damage: +10 dmg.
    -Sorcerer Kul-Tiras: Increased attack range: 600-700; Decreased attack delay: 2.33 sec > 2.03
    -Frostmage: Movement speed: 380 > 395.
    -Death Knight: Movement speed: 420 > 410.

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  12. v4.23

    v4.23

    Bug fixes:
    -Immolation of Gods bug fixed; (again)
    -Larine: Fixed Searing Shot (when the damage was returned to the hero from the scorpions); Adjusted damage against heroes.
    -Sorcerer Kul-Tiras: Fixed the ability Magical Punishment (When it could damage allies)


    New Hero:
    New Horde Strength Hero - Lord of Terror (Varimathras):

    Z - Demonic Laser: The Varimathras creates lightning towards the target up to a long range. When an enemy is hit, it will be damaged. 90-1800 Magic Damage at levels 1-20.
    X - Insatiable Thirst: Varimathras's hunger dims out his mind, making his attacks much stronger and allowing him to restore his health by attacking his enemies. 20-134 bonus damage; 0.05 %-0.62% health restoring by attacking enemies; Duration 20 sec. at levels 1-20.
    C - Demonic Maneuver: Teleports Varimathras to the specified allied unit or structure. Also, this ability gives a bonus Strength to the hero. Teleportation delay: 3.80-1.80 sec.; Cooldown: 30-20.5 sec.; +2 Strength; at levels 1-20.
    V - Release of Terror: Varimathras emits an omnidirectional wave, which will instill fear into his opponents. The wave deals damage and lowers enemies' attack damage and armor. 550/1100/1650 damage; Lowers armor by 8/14/20 and damage by 30%/40%/50% at level 1/2/3.
    *Varimathras is undead hero; So he can be healed by Death Coil and damaged by Holy Light.

    Spells/Abilities:
    -Orc Warlock: Burning Aura: Adjusted damage per sec: 60/100/150 damage > 35/75/110 damage per sec.
    -Dark Ranger: Black Arrows: Lowered Amount of the skeletons at level 16-20: 4 skeletons > 3 skeletons. Increased mana cost of the ability; (+10 mana for each level).
    -Larine: Take Aim: Cast delay: 3 sec > 1.5 sec.

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  13. v4.22

    v4.22

    Bug fixes:
    -Immolation of Gods bug fixed;
    -Vision bug of the hero Forgotten One fixed;
    -Magic Assist ultimate bug fixed (When he only got runes)


    New Hero:
    Larine (Black Legion Ranger) is the new Alliance Agility Hero.

    Z - Searing Shot: Launches a burning arrow towards targeted direction. As the arrow travels, it will pierce all enemy units on its way, dealing damage to them and igniting them, making them suffer additional damage over 5 seconds. Direct damage: 80 x Level of the ability. Burning damage: 5-100  (5 seconds) at level 1-20. Cooldown: 10-29 sec. at level 1-20.
    X - Take Aim: After 3 seconds of taking the aim, Ranger will fire an arrow at a targeted unit, dealing damage and stunning it. Ability has a big cast range, so consider to snipe your enemies with it. Damage: 50-715 at level 1-20. Stun duration: 1.10-3 sec. at level 1-20. Cooldown: 8-27 sec. at level 1-20.
    C (passive) - Elven Swiftness: Larine becomes even more agile. Grants extra movement speed, bonus agility, as well as a chance to deal more damage to an enemy. Chance: 10.50 %-20% at level 1-20. Damage: 50-525 at level 1-20. Bonus agility: 2-40 at level 1-20. 
    V (Passive) - Multishot: Tough trainings allow Larine to attack several enemies simultaneously. 3/4/5 Targets at level 1/2/3. 
    Orbs will not work with this ability, except Mask of Death and Maldibion Blade !

    Spells/Abilities:
    -Keeper of the Grove: Entangling Roots: Damage per second increased: 15-205 > 20-305 at level 1-20.
    -Ghost: Mana and HP replenish: Cooldown decreased: 15-62.5 > 10-48 sec. at level 1-20.
    -Grom Hellscream: Rage Leap: Cooldown decreased: 120/120/20 sec. > 95/105/115 sec. at level 1/2/3.
    -Ghost/Banshee: Ice stream: Cooldown decreased: 130/130/130 sec. > 100/110/120 sec at level 1/2/3.
    -Banshee: Dolly of Voodoo: Cooldown decreased: 60 sec. > 41-60 sec. at level 1-20.
    -Akama: Blades of Fate: Cooldown decreased: 150/150/150 sec. > 120/130/140 sec. at level 1/2/3.
    -Archon: Blinding Flash: Cooldown decreased: 140/140/140 sec. > 120/130/140 sec. at level 1/2/3.
    -Blademaster: Bladestorm: Cooldown decreased: 160/160/160 sec. > 140/150/160 sec. at level 1/2/3.

    Heroes:
    -Priestess of the Moon: Base agility: 20 > 25.

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  14. v4.21

    v4.21

    Bug fixes:
    -To fix some bugs related to "Metamorphosis" ability (DemonHunter): Decreased metamorphosis time from 1.35 sec > 0.35 sec. So it means metamorphosis will happen instantly. I think it should help to avoid bugs in duels and after.
    -To fix fatal error at duel 2vs2, decreased time of reincarnation (Tauren/Lord Garithos): 4 sec. > 1 sec.


    New Hero:
    As you know, Medivh was removed from the map due to a lot of  of bugs and the discrepancy between his ability codes and the map code. This hero will replace the Medivh.
    Sorcerer Kul-Tiras (Stormbringer) - The new Alliance Intelligence Support hero:

    Z - Storm Sorcery: Sorcerer uses ancient storm sorcery in the specified area, enemies who happen to be nearby lose the ability to attack and use spells and their movement speed will be temporarily reduced. 11%-30% movement speed reduce; Duration 3-14 sec; Cooldown 15-53 sec. - at levels 1-20.
    X - Surge of Life: Instantly replenishes portion of allied units' health and mana in 300 radius. 140-1940 HP / 50-810 mana at levels 1-20.
    C (passive) - Magical Punishment: For using spells near Sorcerer, enemies will be magically punished. 1 Damage per mana spent. Also, the ability gives a bonus to all the stats of the hero. 1 Damage per mana spent; 1-29 points to all stats at levels 1-20.
    V - Storm Blink: After a brief channeling, the hero will instantly appear in the targeted point, damaging and stunning enemies, who have happened to be near the teleportation point. Damage: 650/1300/1950 (Magic damage) at levels 1/2/3; Stun time: 1.5/2.5/3.5 sec at levels 1/2/3. Ability has global cast range. This ability doesn't work at duel (to avoid bug abusers).
    B - Spell Steal: This is an additional ability of the Hero; Only 1 level. Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.

     

    Items:
    -Tristram Key: Now will drop after player leaves.
    -Arm of God WooJ: Now will give +1500 bonus HP.
    -Crystal Hammer MemriS (Combo artifact): Bonus damage increased: 200 > 500.
    -Fixed descriptions of items. Added info about stun chance for Hammer of Bash; Crystal Hammer MemriS etc.

    Creeps:
    -Faceless One: Removed "Animate Death" ability.

    Spells/Abilities:
    -Jaina: Frost Wave: Cooldown: 95/95/95 sec. > 85/95/105 sec. at levels 1/2/3.
    -Void Warlock: Fatal Attraction: Cooldown: 100/110/120 sec. > 110/120/130 sec. at levels 1/2/3.
    -Blood Mage: Flamestrike: Cast delay increased: 0.5 sec. > 0.75 sec. at levels 1-20.

    Heroes:
    -increased the size of models of some heroes;
    -Lord Garithos: INT per level: 1.3 > 1.5;
    -Alchemist: Base movement speed: 370 > 385.

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  15. v4.20

    v4.20

    Bug fixes:
    -Bugfixes Final Showdown (Archangel's ultimate);
    -Fixed items description (Wand of Urban Frenzy; Orbs, etc);

    New item:
    -A new unique item - "Claws of Lightning" - Increases the attack damage of the Hero by 100 when worn and gives a 8.5% chance to dispel magic and slow the movement speed of the enemy and deal  bonus damage to summoned units. (Orb of Lightning effect);

    Spells/Abilities:
    -High Elven Adept: Telekinesis: Damage increased: Read the description of the ability to understand how damage is done;

    Heroes Stats:
    -Buffed heroes base damage;
    -Void Warlock: Now belongs to the undead category;

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  16. v4.19

    v4.19 - Change list:

    Bug fixes:
    -Fixed Banshees/Ghosts ultimate extra damage.

    New Hero:
    Void Warlock (Kzadar the Shadowbringer) - The new Horde Intelligence Hero. The hero belongs to the undead race, so he can be healed by "Death Coil" (Death Knight) spell and he can also be damaged by "Holy Light" (Paladin/Arthas).

    Z - Twilight Barrage: Showers an area with waves of void energy. Each wave deals damage to enemies, while healing allies. 
          6 waves; 55-530 damage at levels 1-20; 75-455 HP at levels 1-20; Cooldown 9-37.5 sec. at levels 1-20. The ability does not cause damage to buildings.

    X - Dark Corrosion: Impulse of dark energy, which will temporary decrease enemies' armor for 15 seconds in 700 radius.
          Decrease 1-20 armor at levels 1-20; Cooldown 18-37 sec. at levels 1-20.

    C - Neutralisation Aura: Suppresses spellcasting potential of enemies by burning away mana points every second in radius 1000 and adds additional intelligence to the Hero.
          Burning away 2-40 mana per sec at levels 1-20. Does not awaken neutral creeps.

    V - Fatal Attraction: Conjures a vortex of shadowy energy, with radius of 400, which pull all of the unfortunate foes in its center, dealing damage to them every second. 
          Level 1: Damage 650. Duration 4 sec. Cooldown 100 sec.
          Level 2: Damage 1100. Duration 5 sec. Cooldown 110 sec.
          Level 3: Damage 1550. Duration 6 sec. Cooldown 120 sec.  
          Damage values are expressed approximately. This ability works according to a formula, so depending on the type of unit, its armor, its resistance to magic, the exact amount of damage depends. It can be greater than the specified value, it can also be less.
          

    Spells/Abilities:
    -Archangel: Heaven Blessing: 150-2050 HP > 200-2765 HP at levels 1-20.
                        Final Showdown: Bash chance: 5/7/9 > 10/10/10 at level 1/2/3.

    Pandaren Brewmaster: Pandaria Power: Bonus AGI/INT/STR: Level 2: 50 > 40.
                                                                                                       Level 3: 80 > 65.

    Archimonde: Finger of Death: Cooldown decreased: 15-34 sec. > 15-24.5 sec. at levels 1-20.

    Magic Assist: Item Generation: Cooldown decreased: 300/300/300 sec. > 250/275/300 sec. at level 1/2/3.

    Far Seer: Earthquake: Damage decreased: 150/300/600 damage > 100/250/450 damage at level 1/2/3.
                                         Cooldown increased: 90/90/90 sec. > 90/100/110 sec. at level 1/2/3.

    Orc Commander: Infernal Shield: Damage decreased: 20-305 damage per sec. > 15-224 damage per sec. at levels 1-20.
                                                          Mana cost increased: 11-59 mana per sec. > 15.-62.5 mana per sec. at levels 1-20.
    Servant of Azshara: Poison arrows: Damage decreased: 10-200 damage > 10-143 damage at levels 1-20.
                                                              Reducing movement/attack speed: 0.07-0.49 > 0.07-0.26 % at levels 1-20.

    Guard/Watch Towers: Now have magic resistance: 33%. 
                                        Gold for destroying: 250 > 500.

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  17. v4.18

    Change-list:

    Bugfixes:
    -Fixed Wendigos's "Hunter Ability" (Instead of increasing strength, it increased agility twice)
    -Fixed Banshee's/Ghost's Ultimate. Now it will not deal damage against immune.
    -Fixed Zombies; Also the limit is set 25.
    -Fixed Staff of Fire bug. (Increased the speed of the fire ball, it should fix the bug).
    -Fixed bug with chests; (Test please).


    Balance changes:
    -Reworked Paladin's ultimate: Resurection removed, added new ability called "Reinforcements of Light": Paladin uses Reinforcements of Light to summon the Black Legion Soldiers. Soldiers have passive abilities bash and cleaving attack. Their attack type is chaos.  3/4/5 Soldiers at level 1/2/3.  Duration 60 sec. Cooldwon 90/110/130 sec. at level 1/2/3. 
    -Servant of Azshara: Siren's Power: Changed animation; Now the damage is correct. 
    -Archangel: Holy Sword: Removed damage bonus. Added INT bonus. Now the ability increases AGI and INT.


    Hero Stats:
    Archangel: STR per level: 3.4 > 3.25.
    Warden/Queen of Pain: Base damage increased at level 1.

    Spells/Abilities:
    Archangel: 
    Grandfather of Time: Summon Zombies: 
    Since there is a limit of 25, cooldown decreased: 30-87 sec. > 25-63 sec. at level 1-20.
    Dark Ranger: Black arrows: Amount of Skeletons decreased: Level 1-7 - One skeleton; Level 8-14 - 2 skeletons; Level 15-20 - 3 Skeletons; 
                                                  Mans cost increased: 7-27 mana > 15-129 mana at level 1-20.
    Archangel: Final Showdown: Bash chance decreased: 10/10/10 > 5/7/9 at level 1/2/3.
                       Heaven's Blessing: Amount of health replenished decreased: 300-4100 HP > 150-2050 HP. at level 1-20.
                                                      Cooldown decreased: 20-34 sec. > 15-29.5 sec. at level 1-20.
                                                      Healing Time decreased: 20 sec > 12 sec. at level 1-20.

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  18. v4.17

    Change-list:

    Bugfixes:
    -Items/spells Descriptions corrected. (if you find any errors in the descriptions, incomprehensible symbols, write about it here, I will fix)
    -fixed the text of obtaining gold after destroying barracks


    Balance changes:
    -The coefficient of gaining experience has been reduced.
    -Reworked Ogre. Now its the Hero "Orc Commander". Rejuvenation (Z) spell removed. Added "Infernal Shield". Surrounds Orc Commander with an Infernal Shield, causing damage to nearby enemy land units. Drains mana until deactivated. Also changed the model of the Hero.


    Hero Stats:
    -Paladin: STR per level: 3.0 > 3.3
    -Admiral: STR per level: 3.7 > 3.25
    -Archangel: STR per level: 3.7 > 3.4

    Spells/Abilities:
    Archangel: Final Showdon: Cooldown increased: 100/110/120 sec. > 115/130/145 sec. at level 1/2/3.
                                                Duration decreased: 40/40/40 sec. > 30/30/30 sec. at level 1/2/3.
    Paladin: Holy Light: Damage increased: 100-2190 150>2715 damage at level 1-20.
    Grandfather of Time: Takeover: Cast range increased: 400/500/600 > 500/575/650 at level 1/2/3.
                                       Time Stop: Stun area increased: 500 > 600 at level 1-20.
    Dark Ranger: Black Arrow: Number of Skeletons increased: Level 1-4: One Skeleton; Level 5-8: 2 Skeletons; Level 9-15: 3 Skeletons; Level 16-20: 4 Skeletons.
    Brilliance Aura (Archmage/Jaina/Lich/Ghost): Now gives +1 INT to the Hero for each level. (+20 INT at level 20).
    Priestess of the Moon: Fire Arrows removed: Added the ability "Moon Blessing": Moon Blessing give you energy which make your health points regeneration faster and add bonus agility. (+20 AGI at level 20).
    Pandaren Brewmaster: Avatar removed. Added the unique ability for the Hero "Pandaria Power": Increases the Pandaren Brewmaster attack rate and movement speed, also increases the Strength, Agility and Intelligence. Duration 30 sec. Level 1: +30 AGI/STR/INT; Increases attack rate by 50%, movement speed by 15%.
                                                                                                              Level 2: +50 AGI/STR/INT; Increases attack rate by 75%, movement speed by 25%.
                                                                                                              Level 3: +85 AGI/STR/INT; Increases attack rate by 100%, movement speed by 30%.
    Reincarnation (Tauren Chieftain/Lord Garithos): Revive Time: 4 sec.

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  19. v4.16

    Change-list:

    New Hero:
    Sacred Guard (Archangel): Alliance Strength hero:
    Z - Heaven's Gate: The Archangel opens the Heaven's Gate that damage all enemies in the area; Deal 90-1800 damage at level 1-20.
    X - Heaven Blessing: The Archangel receives the Heaven Blessing thereby restores his health and mana over 20 seconds. Restores 300-4100 HP and 150-2050 Mana at level 1-20. The ability only works on archangel.
    C - Holy Sword: Holy Sword adds to Archangel bonus damage and increases the Agility. Adds 6-120 Damage and 2-40 agility at level 1-20.
    V - Final Showdown: Prepares for the Final Showdown, receiving chaos and ranged attack, as well as bonus 20/40/60 (at level 1/2/3) agility and intelligence. Not only that, the hero receives a 10% chance to stun an attacked enemy for 1/1.25/1.5 (at level 1/2/3) second, dealing 25/50/75 (at level 1/2/3) extra damage. Lasts 40 seconds.

    Bugfixes:
    -Fixed Master of Skeletons ultimate bug.
    -Fixed Vision bug after duels 1x1 and X3 for some heroes.
    -Fixed bug with gold after destroyed barracks.


    Miscellaneous:
    -Added new shops for Unique combination (in the future, will add some new unique item combinations).
    -Changed loading screen to decrease map size and lags. 

    Balance changes:

    -Bagar: Changed the Model. Fixed spell bugs. Quantum Beam (Z) is working correctly now.
    -Nerfed creeps HP.
    -The time for creeps to appear before the 2x2 duel has been slightly increased.


    Hero Stats:
    Bandit: Initial agility: 11 > 22.
    Dark Ranger: Initial agility: 14 > 21
    Master of Skeleton: Initial agility: 12 > 19.
    Commander of Elves: Initial agility: 11 > 21.
    Keeper of the Grove: STR per level: 1.5 > 1.6; AGI per level: 2.0 > 2.10

    Magic Assist: Armor type: Hero > Unarmored.

    Spells/Abilities:
    Paladin: Holy Light: Damage Decreased: 200-3050 > 100-2190 at level 1-20. Cooldown decreased: 5-20 sec. > 4-16 sec. at level 1-20.
    Shadow Hunter: Serpent Ward: Mana cost increased: 30-220 mana > 75-425 mana at level 1-20.
    Blood Mage: Flamestrike: Cast delay decreased: 1.8 sec > 0.2 sec.

    Items:
    Berserker gloves: Changed the recipe. Removed Mittens of Fire hand from recipe, added Shield of Honor. Now to make the combo artifact you need: Mittens of Ruine (unique, need find) + Shield of Honor + Gloves of Haste. Removed HP regeneration bonus, added +30 armor. 
    Gloves of the Death Lord (Combo Artifact): 80 STR > 50 STR; But now also give +100 damage.

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  20. v4.15

    Change-list:

    Bugfixes:
    -Fixed Creeps bugs;

    Gameplay changes:
    Added a new combo artifact "Berserker Gloves".
    Increases all Hero stats by 30 and damage by 50. Increases the Hero's health regeneration rate by 25% and attack speed by 300%.
    Items needed: Mittens of Rune (unique); Mittens of Fire Hand; Gloves of Haste; (Check the recipe in "Library")


    Balance changes:

    Hero Stats:
    Blood mage: Agility per level: 1.0 > 1.3
    Alchemist: Agility per level: 1.0 > 1.35
    Archmage: Agility per level 1.0 > 1.2
    Ranger-General: Agility per level 1.3 > 1.5
    Far Seer: Agility per level 1.0 > 1.2
    Thrall: Agility per level: 1.0 > 1.25
    Crypt Lord Intelligence per level: 1.5 > 1.7
    Tyrande: Agility per level: 1.8 > 1.9
    Demonhunter (alliance): Agility per level: 1.45 > 1.6
                                            Strength per level: 2.35 > 2.3
    Demonhunter (horde): Agility per level: 1.4 > 1.55
                                         Strength per level: 2.3 > 2.2
    Pandaren Brewmaster:  Intelligence per level: 1.5 > 1.7
    Dark Ranger: Agility per level: 1.7 > 1.85
    Wendigo: Agility per level: 1.5 > 1.7
    Hight Elven Adept: Agility per level: 1.0 > 1.2
                                    Intelligence per level: 3.4 > 3.3
    Queen of Pain: Agility per level: 1.6 > 1.8
    Ogre Magi: Strength per level: 2.9 > 3.1
    Orc Warlock: Agility per level: 1.0 > 1.3
    Master of Skeletons: Agility per level: 2.0 > 2.2

    Spells/Abilities:
    Archimonde: Rain of Chaos: Cooldown: 180/180/180 sec. > 140/150/160 at level 1/2/3.
    Thrall: Volcano: Cooldwon: 140/135/130 sec. > 110/115/120 sec. at level 1/2/3.
    Colbringer (Trigman): Eternal Winter: Cooldown: 100/100/100 sec. > 100/110/120 sec. at level 1/2/3.
    Gian Sea Turtle: Hard Body: Cooldown: 120/120/120 sec. > 110/120/130 sec. at level 1/2/3.
    WackowyRzecznik (Yshlaifton): Nether Dragon: Cooldown: 99/99/99 sec. > 85/95/105 sec. at level 1/2/3.
    Akama: Blades of Fate: Cooldown: 150/150/150 sec. > 120/130/140 sec. at level 1/2/3.
    Grandfather of Time: Takeover: Cast range: 500/600/700 > 400/500/600 at level 1/2/3.
    Ranger-General: Summon Gryphon Riders: Cooldown: 120 sec. at level 1-20 > 32-108 sec. at level 1-20.
    Master of Skeletons: Summon Skeletons: Mana cost: 150-1000 mana at level 1-20 > 95-760 mana at level 1-20.
    Sorceress: Wondrous Energy: Cooldown: 150/150/150 > 130/140/150 sec. at level 1/2/3.

    Items:
    Amulet of Spell Shield: Cost: 3500 > 3000 Gold.
    Gloves of Haste: Cost: 3800 > 3200 Gold.
    Raccoon/Deer: Added books +4 (INT/STR/AGI) to random dropout.

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  21. v4.14

    Change-list:

    Bugfixes:
    -Fixed Grandfather of Time Ultimate; (Yojua, thanks for feedback)
    -Fixed Ogre's spells position; 


    Gameplay changes:
    -balanced gaining experience;
    -The spawn time of creeps has been increased by 5 seconds;


    Balance changes:
    -Sir Gregory Edmunson: STR per level decresed: 3.5 > 3.2.
    -Druid fo Claw: Bear From cooldown: 155/155/155 sec. > 120/130/140 sec. at level 1/2/3.

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  22. v4.13

    Change-list:

    Bugfixes:
    -Servant of Azshara: Fixed a bug with blink into the water;
    -Fixed a bug when could have applied "Rejuvenation" (Bear/Bandit/Ogre healling spell) before the start of the duel;
    -Crown of King now give 60 STR. Corrected value and fixed description.

    Miscellaneous:
    added a new sound "-joke";

    Balance changes:
    -All Creeps between Horde and Alliance are balanced. (HP/Damage/Armor/Attack Types/Gold for kill/Exp.)
    -Removed the Magnaturs from top on the Horde side, added Revenants;
    -Removed the Revenants from down on the Horde side, added Magnataurs;
    Death Knight: Death Pact: Cooldown increased from 16-35 sec. to 17-55 sec. at level 1-20;
    Master of Skeletons: Wall of the Soulless: Cooldown: 120/120/120 sec. > 100/110/120 sec. at level 1/2/3;
    Firelord: Phoenix Attack: Cooldown: 120/120/120 sec. > 95/115/135 sec. at level 1/2/3;
    Coldbringer (Trigman): Double Tide: Mana cost decreased from 100-670 mana to 80-555 mana at level 1-20;
    Beastmaster: AGI per level: 1.5 > 1.6;
    Alchemist: AGI per level: 1.0 >1.4;
    Druid of Claw: STR per level: 2.9 > 3.3;
    Furbolg Shaman: AGI per level: 1.2 > 1.4;
    WooJ (Antonidas): Energy From Heaven (V) Cooldown: 90/90/90 sec. > 80/90/100 sec. at level 1/2/3;
    Dark Ranger: Frenzy Cooldown: 100/100/100 sec. > 80/95/110 sec. at level 1/2/3;
    Gloves of the Death Lord (Combo Artifact); Removed Vampiric ability. Now can use Gloves with Orb. STR bonus increased from 50 to 80.

    Feedback/Bug Reports/Ideas.

     

    hvsa X3 v4.13-Fixed.w3x

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  23. v4.12

    Change-list:
    Gameplay changes:


    -Old Acolytes are back (can be killed while harvesting gold)
    -Old Killing souds are back (Till i rewrite the system)
    -Old Bonus system is back
    -Polymorphed/hexed heroes now do not stop giving out aura, and also get exp
    -Drums of command: Removed (There was a bug that it suppressed the effect of the main aura, perhaps when I fix the bug, i will return the item)
    -fight sound removed (thanks to spammers)
    -At the beginning of the game, you can kill raccoon that is at the top, as well as a deer that is at the bottom, from there you will receive a small pleasant bonus.


    Bug fixes:
    Ogre's Melee aura - fixed.
    Thrall's Reflect shield - fixed.

    Heroes:
    -New Alliance Intelligence hero - "High Elven Adept" (Chronomancer):
    Z - Forked beam: Calls a steam of beams to damage enemies. Hits a maximum of 6 units. (85-1440 damage at level 1-20.)
    X - Spirit Touch: Chronomancer instantly restores his mana as well as the mana of all allied heroes nearby. (100-1620 mana at level 1-20).
    C - Magic shield: Creates a shield that absorbs damage by using the Chronomancer's mana. Blocks 100% of incoming damage.
    V - Telekinesis: The hero uses his telekinetic powers to lift enemied units in the targeted area into the air. After reaching a considerable height, the hero smashes them back down to the earth. (Read about damage in the description in game).


    *I created this hero so that the Arm of god WooJ item would be used more often (Because the hero has mana shield ability).

    -New Horde Agility hero - "Servant of Azshara" (Siren):
    Z - Siren's Power: The Siren uses ancient Naga magic, creating a magical wave that deals damage to land units in a line. (125-1570 damage at level 1-20).
    X - Poison Arrows: The Siren gains the ability to attack enemies with poisonous arrows, which cause additional damage, slow down movement speed and attack speed. (Read the descripion in the game)
    C - Azshara's Shield : Azshara's shield absorbs any magic damage directed against the hero. (Absorbs 200-3050 magic damage at level 1-20)
    V - Summon Couatl : Summons a powerful Couatl to attack your enemies. (Level 1 - 1 Couatl; Level 2 - 2 Couatls; Level 3 - 3 Couatls)

    Furion: Skin is changed.
    Z (Treants) removed, added Cyclone.
    V (Healing ward) removed, added passive ultimate. Read description.

    Sir Gregory Edmunson: Lightning shield reworked. Now it has the ability to turn on and off the shield instantly.

    Granite Golem: Removed. Added a hero "Dark Dwarf".

    Trigman: Old skin is back, bugs are fixed.

    Grandfater of Time: Old Zombies are back. (Will be reworked with correct limit)

    Death Knight: Death Pact (X) reworked.

    Akama: Skin is changed.


    Items:

    Reworked item dropout system / balanced odds:
    Ogres/Tuskars/Forgottens : Removed: Talisman of Wild; Rock stone; Ice shard.
    Trolls Warlords: Added Talisman of Wild; Rock Stone; Ice shard; Doom Guard; Infernal; Removed books.
    Boots of speed: Added back.


    Balance changes:

    Magic Assist: Armor type: Unarmored > Hero
    Furion: INT per level: 3.6 > 4.0
    Sorceress: INT per level: 3.5 > 3.8
    Furbolg: INT per level: 3.3 > 4.0
    Lord Raven: INT per level: 3.35 > 4.0
    Admiral: STR per level: 2.35 > 3.7
    Truthbearer: STR per level: 2.9 > 3.5
    Mountain king: STR per level: 3.3 > 3.5
    Coldbringer: INT per level: 3.5 > 3.9
    Banshee: INT per level: 3.7 > 3.8
    Firelord: INT per level: 3.2 > 3.8
    Archimonde: INT per level: 3.5 > 3.9
    Dark Dwarf: STR per level: 3.3 > 3.5

    Grandfather of Time: Time stop: Area of impact descreased: 700 > 500.

    GL:HF
    EnbeR

     

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  24. v4.11

    Change-list:

    Gameplay changes:

    - A new bonus for Acolytes: They get +500 HP regeneration when mining gold. This will protect them from the abuse of birds, DK’s ultimate, etc).
    - Fixed minor lags.
    - Drums of command: Icon fixed, description corrected. 
    - Polymorphed/hexed heroes now do not stop giving out aura, and also get exp.
    - Now you can have 11 acolytes instead of 10. 
    - Fatal error in 2vs2 duel fixed.

    Balance changes:

    - Sir Gregory Edmunson: Lightning shield reworked. Now it does not cause damage to allies.

    - Furion: Ultimate reworked. Now it will heal all the allies who are nearby.

    - Medivh: Added an effect for the ability "Medivh Curse".

    - Grandfather of time: Zombies now have limit of 20; spell has new summoning visual effect.

    - Ninja: Cripple: Cooldown increased (10 sec. at level 1-20 > added 0,5 sec for each level. 10/10.5/11/11.5/.../20)
     
    - Death Knight: Animate deadth: Duration decreased (80/85/90 > 50/55/60)
                                    Cooldown decreased (150/180/210 > 140/170/200)

    - Lion mark: Evasion nerfed (25 % > 20%)

    - Longsword of perfection: Evasion nerfed (25% > 20%)


     

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  25. v4.10

    Changelog:

    bug fixes:

    -X3 duel bugfixes. (Not all bugs are fixed, but should be better now)

    -Medivh: Raven strike: bug fixed (failed attempt caused him to fly all over the map).
             Medivh curse: bug fixed (amulet now blocks this spell).

    -Bagar: Quantum beam: fixed bug with damage distribution by area.


    Gameplay changes/Miscellaneous/New stuff:

    -Balanced exp. between Trolls Headhunters/Archers; Riflemans/Crypt Fiends.

    -New loading screen.

    -New sounds: "-alliance", "-horde".


    Balance changes:

    -Drums of Command: Damage reduced (45% > 30%). Icon changed. Buff effect changed. Will no more drop from Blue dragons.

    -Boots of speed: Removed.

    -Bagar: Frost wyrm: slow-down effect is reduced (7 sec. > 3 sec)

    -Akama: STR per level increased (2.0 > 2.2)

    -Blademaster: STR per level (2.0 > 2.2)

    -Lich: Dark Ritual removed. Added Brilliance aura.

    -Horde Lieutenant: Phoenix strike: Chance reduced (20% > 15%), added delay. Now the phoenix will not appear with every attack.

    -Gloves of the Death Lord (Combo artifact): Damage Recovery: 15% > 40%.
                                                +50 STR (new bonus)
                                                +30 armor
                                                +300% attack speed.
                                                (Read the description on the scroll).

    -Avatar of Vengeance (Warden/Queen of Pain): Duration decreased (170 sec. > 120 sec)

    -Arthas: STR per level (2.7 > 2.6)
             Flying into fight: Cooldown increased (90/100/120 > 90/120/140 sec. at level 1/2/3)

    -Bandit: Bandit Twin: The Bandit copy now has an expiration time (140 sec).
                                                                      

    -Queen of Pain: Spells are balanced like Warden.

    -Granite Golem: Spells are balance like Mountain King.

    -Blue dragon (Neutral creep): slow-down effect is reduced (7 sec. > 3 sec)


    Description corrections:

    -Fixed descriptions of items and abilities in Polish (Orb of corruption; Master of skeletons; Sea elementals; Orb of slow; Bagar; Lightning shield;)
    -Fixed description of items: Arcane Cover (Added info about Cooldown); Dust of appearance; Drums of command;
     A lot of errors fixed.

    Heroes:

    Medivh: Name - Lord Raven; Propername - Medivh
    Sir Gregory Edmunson: Name - Truthbearer; Propername - Sir Gregory Edmunson
    Jaina: Name - Frostmage; Propername - Jaina
    Arthas: Name - Prince of Lordaeron; Propername - Arthas
    Daelin Proudmoore: Name - Admiral; Propername - Daelin Proudmoore
    Big Bad Ninja: Name - Ninja; Propername - Walkerrr
    WooJ: Name - Antonidas; Propername - WooJ
    Coldbringer: Name - Coldbringer; Propername - Trigman
    King Uther: Name - Lightbringer; Propername - Uther
    Ogre: Name - Ogre Magi; Propername - Warrior
    Archon: Name - Archon; Propername - x-ray
    Lich: Name - Lich; Propername - Ner'zhul
    Bagar: Name - Bagar; Propername - Guiioki
    Yshlaifton: Name - Yshlaifton; Propername - WackowyRzecznik
    Alchemist: Name - Alchemist; Propername - STRIKER
    Tinker: Name - Tinker; Propername - Mechanic
    Vol'jin: Name - Witch Doctor; Propername - Vol'Jin
    Assist of Masteuz: Name - Magic Assist; Propername - Masteuz

    Thanks to all [X3] players!

    https://hvsa.wc3.info/forums/forum/7-map-discussion-suggestionsideaspolls/   - Feedback/bug reports/ideas. 


     

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  26. v4.09

    Changelog: 


    New hero - Horde Lieutenant (Falcon)

    *HORDE - AGILITY HERO:

    (Z) Falcon Punch: Falcon targets at specified location, charges all of his power before attacking. His charge is so powerful that he pushes away all units between him. When he reaches he hits with such force that all  units in range are damaged by his power. Enemy units take damage, are thrown back and set on fire, loosing HP for a few seconds.

    (X-Passive) Phoenix strike: Gives 15% chance to unleash a raging phoenix that deals damage to enemies in its wake when attacking.

    (C) Frenzy: Falcon goes into a frenzy and gets a bonus to attack and move speed. Duration 20 sec. Cooldown 35 sec.

    (V) Destructive slash: Using the power of the axe in his hand, Falcon slashing the ground causing 450/900/1600 damage to enemies. And those who were hit that would become frightened and unable to use skills in 5/6/7 seconds. CD 120/140/160.

    *Small balance of gaining experience between horde and alliance. (First wave).

    *Balanced amount of creeps in first wave. (Footmans/Grunts).

    *Swordsmans (Alliance) now give a little more experience than grunts (Horde). (Third wave).


    Balance changes:

    *Guard tower (Alliance): Damage increased: 145-150 > 210-220.

    *Watch tower (Horde): Damage increased: 140-145 > 200-210.

    *Guard tower/Watch tower: Armor type: Heavy > Fortified.

    *Medivh: STR. per level: 1.80 > 2.10
             
             AGI. per level: 1.35 > 1.45
             
    Magic ward: Added 0,5 sec to CD for each level.

    *Cold Bringer: Base INT: 17 > 25.

                   AGI per level: 1.5 > 1.8

    *Wendigo: STR per level: 2.30 > 2.0

    *Demonhunter (Devil - Horde) : AGI per level: 1.50 > 1.40
                                   
                                   STR per level: 2.4 > 2.3

    *Demonhunter (Illidan - Alliance) : AGI per level: 1.50 > 1.45
     
                                        STR per level: 2.4 > 2.35

     

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